Monday, 10 October 2011

Frustration and irritation with our first project, Board game

i have just started my first big project at Norwich University College of the Arts (NUCA), our project requires us to design and create a board game. simple as i sound it has turned out to be very tricky. We originally went for a monopoly themed games with the idea of buy/ winning properties and placing them around the bored and the aim was to cover the entire board in your properties. this game we all like but none of us where completely happy with it because it was very similar to menu other games. This is when it all got complicated. So after uni one day we all sat down together and literally banged our heads together. A sandwich,  pack of wotsits and a diet coke later we stumbled across the idea of our chess like game. Our new game was completely strategic there was no luck factor whats so ever, this made it a lot more of a challenging game because then the player was in complete control of his/her downfall or victory. the idea of the game so far, very much in early stages at the moment, is that you are either an attacker or a block. and the aim of the game is for the attackers to get to the other side of the  board without getting blocked in  by the blockers. Kind of a cat and mouse chase game, or a game based on getting the king in check mate with only a handful of pieces left. Anyways when i have some more information on the game and photos and stuff i will upload them and it will make a lot more sense then...

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