A history of how online gaming has changed over the last 20 years
mainly looking at the online gaming networks PSN and Xbox Live.
When given the question ‘what has been a big change in gaming over the last 20 years?’ I
first thought of the development in technology the improvement of graphics or even the
increase in revenue from game industry companies, but realistically the biggest change
was the introduction and the explosion of the online gaming market and industry. Whether
it is MMORPG or an FPS if you are a gamer in the last 10 years you would of played some
kind of game online. Because of this whole new side to gaming it has allowed such
companies as Microsoft and Sony to create there own online network for their communities
to play on and interact with each other through. Now on these networks it seems like
second nature to jump into an online game of Call of Duty and spend the next few hours
working with your class mates or work colleges or other members of your friend list to
shoot in a virtual world someone on the other side of the world, but when your really think
about it, it is truly amazing. so that is why I this essay I and going to go into the history and
the community that surrounds online gaming.
The history of online gaming is a good place to start my essay, the first available online
games where games similar to the tabletop RPG game Dungeons and Dragons. These
where released in the 1980’s and where called MUD’s or Multi Unser Dungeons, the first
big one of these games was called Nethack. Nethack and other MUD’s from back in the
day are still played today to keep up traditions and in some cases still have a relatively big
fan base. In the late 80’s BBS systems where releases. BBS stands for dial-up Bulletin
Board Systems, these where local machines that where run by the computer enthusiasts
of the time that would be connected to BBS’s with a phone line and a modem. Examples of
BBS games are Tradewars 2002 and Legend of the Red Dragon which where both turn
based game, they allowed the player to take a number of moves per day which could
consist of moving or killing another player to eventually become the best player in BBS. In
1993 the game Doom which for the time was revolutionary for the time mainly because it
was the first popular 3D game and also it was the start of playing online with a LAN
connection which is when you hook up several PC’s with a local network. After the take off
of Doom came a rush of other similar first person shooters which also used a LAN
connection and also a new thing called the DWANGO network. The DWANGO system
offered the same experience as today xbox live matchmaking system. The next big thing in
the online gaming market was the saga channel. Although this didn’t get the publicity it
deserved it was defiantly inspiration to the PSN and Xbox Live, with the player at its peek
being able to play 50 games on it. Although you couldn’t play against other players it had
many services that are now incorporated in PSN and Xbox live. In my opinion the next
stage of the development of online gaming was the stage where online gaming became a
real possibility for the public not just computer enthusiasts, it was brought to the public in
the release of Quake and between 1996-99 the online game community sore and became
more and more popular. Although Quake had major connection issues and lag problems it
is still considered by many the creation of online gaming. Also at the time of the Quake
epidemic was the rise and creation of MMO with the release of the game The Realm which
theoretically the first Massive Multiplayer Online Role Playing Game. When the Dreamcast
went online in the year 2000 console online gaming started to become popular. with the
release for Quake 3 area for FPS’s and Phantasy Star Online for MMORPG. Although i
talked briefly about LAN earlier the early 2000’s is when it really got used by more people.
whether it was using the office computers to play after work or all your friends bringing
your computers to one place and linking them up together, a lot of people where playing
on the LAN connection in the early 2000’s. Between 2002 and 2004 was the creation of
Xbox Live which was a online gaming network brought out my Microsoft on their Xbox
console. This was the first time where online gaming reached a massive audience with
games having millions of player playing online, one of these games was Halo the first in
the still popular halo series. In 2004 came World of Warcraft which is still to this day one of
the most popular online games ever. This Changed MMORPG’s made them more popular
and increase the fan base and has lead on to blizzard entertainment creating of style
MMORPG so a World or Warcraft style game is accessible to a even wider audience.
Since 2006 when PSN and Xbox Live where fully up and working and people where
playing online games in there millions came a wacky little side addition to the online
gaming community. This was the YouTube community. The YouTube community consists
of Hundreds of gamer who record footage of there gameplay and compare or review
games and game play. This has created fame for gamers and given the successful few a
celebrity status in the gaming community. Although this isn't online gaming itself it really
shows how the evolution of the online gaming community seeing as how it came from a
few ‘computer nerds’ to gaming ‘celebrities’ it is truly amazing. Now with the soon release
of the Xbox 720 and the PS4 console gaming and online game has only a bright future.
Sony introduced their version of online gaming in their console the Playstation 2. This first
adventure that Sony mad into the online world was very limited with the PS2 only having a
few online features and the fact that to play online you had to have a network adapter
made the online features of the PS2 less appealing to the causal gamer. But in march
2006 Sony announced that there would indeed be a online network for the Playstation 3. It
was originally called the ‘Playstation Network Platform’ they promised a service that was
free easy to connect to and that offered multiplay support. In 2006 they also made
available the option to download games from the PSN market place which was a
completely new concept for the time. In May 2007 Sony brought Playstation Network
Cards which was a electronic form of payment for things on the Playstation Store. This
only originally started off in Japan but by 2009 it was world wide. In 2010 Sony release the
Playstation Plus which was a online subscription which allows the user to get discount
ands and earn rewards along with extras. Since then playstation have been developing
their new console the Playstation 4 which will i’m sure bring on a whole new way of looking
at online gaming seeing as how rapidly technology has been developing over recent
years.
Online gaming has really been built up to what it is today by (in my opinion) by Microsoft
and their Xbox Live. It was first available in November 2002 on the Xbox but it was rereleased
in 2005 with the launch of the Xbox 360. This offered you a wider choice of
services available than the pervious version. The service in 2007 was put onto a Windows
platform. This allowed the user to sign into his Xbox Live account on a PC, handheld
devices, mobile phone and just about everything that has an internet connection, this was
called Live anywhere. There are many comparisons made between PSN and Xbox live
because they are very similar the main difference is that you have to may a monthly fee
with Xbox Live to access Xbox Gold. The main reason Xbox Have done this is to provide a
better service available than they could have for running a ‘free’ network. Others do argue
it is exactly the same as PSN though. The Xbox Live online service originally provided the
user to just play online with others around the world. But it quickly developed into being
able to play online with your friends and you could store a friend list and talk to your friends
online via a microphone. This was a huge success and created a kind of social side to
gaming which hasn't been felt since the LAN days but it defiantly increase the amount of
people playing online. since then Xbox Live has been adding more and more features to
make it the ‘ultimate’ device. Nowadays you can watch TV, films, Listen to music and even
surf the internet with Xbox Gold. They have really nailed their audiences interest and what
they would like to have on their Xbox 360 which i think is the main reason they have
approximately in march 2010 they had 23 million member to Xbox Gold and that figure has
defiantly increased since then. Like PSN, Xbox Live has only a bright future with the
release of the Xbox 720 I’m sure they will be a whole new look on online gaming which
has all modern day gamers excited about tis release.
In summary the evolution of online gaming has been a rapid one. This is because of the
huge increase in technology over the last 20 years, if it wasn't for this the online gaming
evolution problerly wouldn't of happened so fast. But in my opinion it was for the best,
online gaming has become a past time for millions and the technology is amazing seeing
how u can buy games online, rent films from your sitting room and store more music than
a iPod all on the same device on the same network. Obviously there is the argument that
it has created a lazy generation and that it has damaged society but like anything you cant
abuse it but it has made in a way gaming more sociable and enjoyable. In my opinion I feel
online gaming is great and the evolution is an amazing one. I am very excited to see what
the future has to hold and I’m sure we will see whole new ways of playing games online
and I am excited to see what happens.